load("/data/general/objects/base.lua")
local Stats = require "engine.interface.ActorStats"

newEntity{ base = "BASE_HELM",
	define_as = "ELEMENTAL_ARTIFACT", rarity=false,
	name = "Crown of Mana", unique=true, color = colors.ORCHID,
	desc = "Just a plain old ordinary crown... right?",
	unided_name = "shimmering crown",

	wielder = {
		combat_armor = 1,
		inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_DEX] = 2, [Stats.STAT_CON] = 2 },
	},
}

newEntity{
	define_as = "ELEMENTAL_ORB", rarity=false,
	name = "Orb of Mana", unique=true,
	display = "o", color=colors.ORCHID,
	type = "orb", subtype="elemental",
	desc = [[An orb made of mana.]],
	unided_name = "orb", image="object/orb_mana.png",
}
